Unbox Us
A teal portfolio of courtyard paintings on a sunlit studio desk.

For press & creators

A few things
worth sharing.

Official descriptions, the selected identity, artwork and development screenshots for Unbox Us.

Website illustration

Unbox Us

A little room for each other.

Unbox Us is a cozy room-organizing game about visiting neighbours, arranging their belongings and discovering the stories behind the things they keep. Choose where belongings fit, change your mind with Undo, and finish a visit with a few things still out. There’s no timer.

You’re the new neighbour. An invitation brings you into someone’s room for mending, music or tea. Help arrange their belongings in bags, boxes, trays and other useful places, and get to know the person behind them.

Mira welcomes you for a mending afternoon. Esmé shares music while choosing records for supper. Neri makes time for tea in the shade. Invitations lead from Orchard Court to Garden Steps and Waterside, where books, repairs and music bring more neighbours together. Each visit makes room for an ordinary moment shared with someone new.

Watch Esmé’s visit
Title
Unbox Us
Status
In development
Tagline
A little room for each other.
Public release date
Not announced
Platforms
Not announced
Pricing
Not announced
Website language
English
Press materials updated
11 November 2026
Official website
https://unboxus.app/
Support and press contact
canates.dev@gmail.com

A starting point for coverage

Belongings with
a little life.

The game follows a new neighbour through lived-in rooms. Useful placement, Undo and a voluntary Finish let the player make room for mending, music or company at their own pace.

How arranging works

Objects need physical space and a clear approach. Suggested homes offer guidance, and there can be more than one useful arrangement.

Explore the gameplay

Why imperfection belongs

No timer asks you to hurry. A neighbour’s welcome does not depend on putting every last thing away.

Read the design story

Behind the painted rooms

Real geometry, registered painted surfaces and separate moving belongings give each room its storybook appearance.

Read about the artwork

The press kit

Ready when
you need them.

Download individual files or the complete kit. Native captures and website illustrations are named separately in the package.

Please credit Unbox Us in coverage. Keep native captures intact and identify website illustrations as illustrations. The kit includes source-category and identity notes. For press enquiries, email canates.dev@gmail.com.

From the game

Native development
screenshots.

These full frames show the native game and its interface. They are development captures, with no simulated phone frame.

Full-frame development screenshot of Esmé’s listening room and native room controls.
Esmé’s listening room · native development screenshot
Full-frame development screenshot of Mira’s welcome, portrait, dialogue and atelier.
Mira’s welcome · native development screenshot

The illustrated website

A little atmosphere.

Original website artwork carries the same care for materials, light and depth. These images are website illustrations.

Illustrated sunlit worktable with a record sleeve, cup and mending things.
Sunlit worktable · website illustration
Illustrated limestone garden path and planted terraces.
Garden path · website illustration

A little more to explore

The care behind the rooms.

Read the development journal for more about the game’s arranging philosophy and artwork.

Open the journal