Unbox Us
A sunlit worktable with a record sleeve, cup, button jar, mending cloth and plants.

A cozy room-organizing game · In development

A little space.
A lot of possibility.

Unbox Us is a cozy room-organizing game about visiting neighbours, arranging their belongings and discovering the stories behind the things they keep. Choose where belongings fit, change your mind with Undo, and finish a visit with a few things still out. There’s no timer.

Website illustration

A visit with Esmé

Two places for
one record.

Mac development gameplay · 30 seconds · silent · edited for length.
Open the still · Download the clip

Esmé is choosing music for supper. Watch one yellow record sleeve find two useful places in her listening room.

The blue caddy still holds records when the visit ends. Esmé thanks you for listening.

Read what happens in the clip

Esmé says she’s choosing music for supper. The player takes a yellow record sleeve from the blue caddy and stands it on the lower console shelf. Undo returns it to the caddy. The player tries the top of the console, next to the record player. With one of 26 belongings put away, the player chooses Finish this visit. A photograph shows the room as they left it, and Esmé thanks them for listening.

Meet Esmé

A calm room-organizing game

Find a place
that feels right.

You’re the new neighbour. An invitation brings you into someone’s room for mending, music or tea. Help arrange their belongings in bags, boxes, trays and other useful places, and get to know the person behind them.

Arrange a little.

A repair basket, a record carrier, tea things brought through for company. Arrange the belongings inside containers and in other useful places. Drag, or lift and tap a place; turn an object to fit.

Try a useful place.

A real surface, enough room and a clear approach make a placement work. Suggested homes guide you; they leave room for another good idea.

Change your mind.

Try another spot or use Undo. A book can stay out where it is useful. A work surface can be ready without being empty.

Native development screenshot of Esmé’s listening room, with loose belongings and real room controls.
Esmé’s listening room · native development screenshot. Open the full-size image ↗.

Tidying, with room for a story

A useful place.
Your own pace.

You arrange the belongings in a neighbour’s room around furniture that already has a purpose. A record belongs somewhere findable, a sewing tool needs a clear surface, and a book can stay out where it will be read.

The physical space matters: an object needs to fit, and a drawer needs room to open. Suggested homes help you read the room while leaving you free to try another useful arrangement.

What makes a visit feel different?

  • No race to finish. There is no timer, punishment or energy economy.
  • Room to change your mind. Move and turn belongings, or use Undo after a committed move.
  • People behind the possessions. Each visit makes space for a neighbour’s afternoon, project or company.
  • An unfinished room is allowed. You can choose Finish before every belonging is put away.
Why we leave room for imperfection
Gameplay questions & answers
There is no timer. You can finish a visit before every last thing is put away.

A little company counts, too.

Painted artwork of Mira’s atelier, with a daybed, open shelves and a sunlit sewing workspace.
Mira’s atelier · game artwork

A room with a reason

Make space for
what happens next.

Mira welcomes you for a mending afternoon. Esmé shares music while choosing records for supper. Neri makes time for tea in the shade. Invitations lead from Orchard Court to Garden Steps and Waterside, where books, repairs and music bring more neighbours together. Each visit makes room for an ordinary moment shared with someone new.

You offer a little help; the people you visit offer something of their own. A cup, a song, time to listen. What begins with a small favour becomes a familiar door to knock on. You’re welcome with things still out.

Meet the neighbours

A few doors to open

Come in.
Stay a little.

A little more to explore

Take it at your pace.

Read about motion preferences, keyboard controls and the comfort features documented in the game.

Accessibility & comfort